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Always patient and willing to help.
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Dr. Gina Moore is a Senior Lecturer in Animation in the School of Design at RMIT University, City Campus, Australia. She is a visual artist, animator, researcher, and lecturer who entered academia in 2017 following a professional career as a painter, sculptor, illustrator, and animator in sectors including public art, architecture, and advertising. Moore earned a Fine Arts degree from Curtin University in 1990, a Graduate Diploma in Animation and Interactive Media from RMIT University in 2001, a Master of Arts by Research in 2007, and a Doctor of Philosophy in Media and Communications in 2016, both postgraduate degrees completed at RMIT University. Her academic trajectory reflects a deep commitment to animation and visual arts, transitioning from fine arts practice to advanced research in digital media technologies.
Moore's research specializations include 3D animation and visual effects, virtual reality, animation studies, critical animal studies, art and technology, perception, and cognition. Her creative practice harnesses the generative potential of computer graphics to foster ecological awareness and counter anthropocentrism. As program manager for the Bachelor of Design (Animation and Interactive Media) in the Digital Design discipline, she teaches courses on 3D animation, creature effects, visual effects, procedural modelling, procedural animation, and art and technology. She supervises higher degree by research projects, including 'Motionallity: Experimental Animation Practices Exploring the Latent Potentialities of Motion in the Material World' (2025), 'Minimalist Animation: Examining its Influences and Exploring its Creative Possibilities' (2025), 'Miniature Materialities' (2020), and 'Making Place: Mediated Attention in Expanded Landscape Photography' (2019). Key publications encompass her doctoral dissertation 'Responding to the call of things: a conversational approach to 3D animation software' (2016), 'Creature Effects as Posthuman Practice' (2025), 'Animation as intensive difference' (2025), and 'Overcoming the curse of precision: exploring the ambiguous nature of visual perception using 3D animation software' (2024). Through her teaching, supervision, and scholarship, Moore advances innovative practices at the intersection of animation, technology, and environmental consciousness.