Encourages students to think critically.
Professor Graham Morgan is Head of School, School of Computing and Professor of Video Game Engineering at Newcastle University. He received his PhD in 1999 from the Department of Computing Science at Newcastle University upon Tyne, with a thesis titled 'A Middleware Service for Fault-Tolerant Group Communications'. Since completing his doctorate, he has conducted and led industry-focused research at the university for over 20 years, specializing in distributed systems, cloud computing, real-time simulations encompassing video game technologies, and digital healthcare. Morgan established the Game Technology Lab in 2008, which hosts the industry-led Game Engineering MSc programme, and co-directs the Networked and Ubiquitous Systems Engineering (NUSE) Group with Professor Rajiv Ranjan. He has helped secure over £25 million in research funding via global collaborations, with more than £5 million directly linked to his projects, including grants from EPSRC, UKRI, Wellcome Trust, and Arts Council England.
His research interests cover cloud computing, video games, distributed systems, and deep learning, with ongoing work in artificial intelligence for system autonomy and resilience, machine learning combined with statistical analysis for system delivery evolution, AI-governed emergent behaviors in evolutionary distributed systems, and real-time simulation of deformable materials for natural phenomena. Morgan teaches modules including CSC8501: Advanced C For Games, CSC3232: Gaming Technologies and Simulations, and CSC8599: Project and Dissertation in Computer Game Engineering. His Game Engineering MSc and BSc programmes have produced over 400 graduates who entered the global video games industry, contributing to titles with sales exceeding $5 billion. Notable awards include Best Paper Awards at ACM International Conference on Digital Health (Florence, Italy), ACM 29th Annual Symposium on Applied Computing (Gyeongju, Republic of Korea), IEEE Serious Games and Applications for Health (SeGAH, Rio de Janeiro, Brazil), 13th International Conference on Algorithms and Architectures for Parallel Processing (Vietri sul Mare, Italy), and The 3rd International Conference on Creative Content Technologies (Rome, Italy); Nvidia Centre of Excellence for Teaching; and £50,000 seed funding from The Academic Health Science Network for the North East and North Cumbria. He has served on over 50 international conference committees, edited journals such as Service Oriented Computing and Applications, and given invited talks worldwide. Key publications feature 'Advancements and Challenges in IoT Simulators: A Comprehensive Review' (2024), 'SimulatorOrchestrator: A 6G-Ready Simulator for the Cell-Free/Osmotic Infrastructure' (2025), 'Aura Projection for Scalable Real-Time Physics' (2019), and 'Deep learning-based artificial vision for grasp classification in myoelectric hands' (2017).