How do you teach game design students to critique each other's prototypes?

Created byJarrod Kanizay AvatarJarrod KanizayGame Design

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I run a studio course where students playtest each other's prototypes, but the feedback sessions often turn into either polite silence or vague praise.

I want them to give specific, useful critique without discouraging the designer.

What structures or exercises have worked for you to get students giving honest, constructive feedback on each other's games?

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