Computers & Graphics – Multimedia and Audiovisual Journal Guide for Researchers

Why Researchers Choose Computers & Graphics for High-Impact Publications

Computers & Graphics stands as a cornerstone in the field of multimedia and audiovisual research, published by Elsevier since 1975. This journal has evolved into a vital platform for scholars exploring the intersections of computer science, visual computing, and interactive technologies. Researchers are drawn to its rigorous peer-review process and commitment to advancing innovative applications in graphics, animation, and human-computer interaction. With a focus on both theoretical advancements and practical implementations, it caters to a global audience of academics, industry professionals, and policymakers interested in digital media evolution.

The journal's prestige is underscored by its consistent indexing in major databases and a solid impact factor that reflects its influence. For instance, contributions here often shape trends in virtual reality, augmented reality, and data visualization, making it a preferred choice for those aiming to disseminate cutting-edge work. Elsevier's robust distribution network ensures wide visibility, enhancing citation potential and career advancement for authors. Whether delving into algorithmic innovations for rendering or exploring ethical implications in digital storytelling, Computers & Graphics provides a forum where interdisciplinary ideas converge.

Submission to this journal is valued for its balance of accessibility and excellence. Authors benefit from detailed feedback that refines their research, while the hybrid open access model offers flexibility in publication choices. As multimedia technologies permeate education, entertainment, and healthcare, publishing here positions researchers at the forefront of transformative discussions. To elevate your academic journey, consider exploring related opportunities in higher education through computer science academic jobs.

Overview & History

Established in 1975, Computers & Graphics has chronicled the rapid advancements in visual computing. Initially focused on basic graphics algorithms, it has expanded to encompass multimedia systems, audiovisual processing, and immersive environments. Under Elsevier's stewardship, the journal transitioned to digital formats in the 1990s, aligning with the digital revolution. Key milestones include special issues on GPU computing in the early 2000s and recent emphases on AI-driven graphics. Today, it serves as a bridge between academia and industry, fostering collaborations that drive technological progress in multimedia domains.

Scope and Disciplines Covered

Computers & Graphics covers a broad spectrum of topics in multimedia and audiovisual fields, emphasizing computational methods for visual data. Core areas include computer graphics techniques, visualization tools, and interactive media design.

DisciplineDescription
Computer GraphicsAlgorithms for rendering, modeling, and animation.
VisualizationData representation and scientific visualization.
Human-Computer InteractionInterfaces for audiovisual content and virtual environments.
Multimedia SystemsProcessing, storage, and delivery of digital media.
Virtual/Augmented RealityImmersive technologies and applications.

These disciplines ensure comprehensive coverage, appealing to researchers in computer science and related engineering fields.

Key Journal Metrics

MetricValueSource
Impact Factor (2023)2.9Clarivate Journal Citation Reports
5-Year Impact Factor2.7Clarivate JCR
CiteScore5.8Scopus
h-Index78Scopus
Acceptance RateApproximately 25%Publisher data

These metrics highlight the journal's influence and selectivity in the multimedia research landscape.

Indexing and Abstracting

Computers & Graphics is indexed in prestigious databases such as Scopus, Web of Science, and INSPEC, ensuring discoverability. It is also abstracted in ACM Digital Library and IEEE Xplore for cross-disciplinary reach. This indexing supports high visibility, with articles often cited in engineering and computer science literature. Researchers can access abstracts via Scopus or the official journal site.

Publication Model and Fees

As a hybrid journal, Computers & Graphics offers both subscription-based and open access options. The standard subscription model provides immediate access to subscribers, while open access incurs an Article Processing Charge (APC) of approximately €3,090 (about $3,500 USD), covering peer review and dissemination. No fees apply for non-OA submissions. Elsevier's policies align with Plan S compliance, promoting equitable access. Authors should consult the official homepage for current details.

Submission Process and Guidelines

Manuscripts are submitted electronically via Elsevier's Editorial Manager system. Guidelines emphasize original research, with a maximum length of 8,000 words and requirements for high-resolution figures. Peer review typically takes 2-4 months, involving 2-3 experts. Authors must adhere to ethical standards, including data sharing and conflict disclosures. For detailed instructions, visit the submission portal linked on the journal site. Successful submissions often feature novel contributions to audiovisual technologies.

Editorial Board Highlights

The editorial board comprises distinguished experts from leading institutions worldwide. Editor-in-Chief Nadia Magnenat Thalmann (University of Geneva) oversees strategic direction, with associate editors specializing in graphics hardware and multimedia AI. Notable members include Joaquim Jorge (University of Lisbon) for interaction design and Marc Erich Latoschik (University of Ulm) for VR applications. Their diverse expertise ensures balanced, high-quality reviews.

Why Publish in Computers & Graphics?

Publishing here offers enhanced visibility through Elsevier's platform, reaching over 15 million users annually. The journal's focus on practical impacts aids in translating research to real-world applications, boosting author profiles. With a global readership, it facilitates international collaborations. Compared to peers, its hybrid model provides cost-effective options, while the impact factor signals credibility for tenure and grants.

Comparison with Similar Journals

JournalPublisherImpact FactorFocus
Computers & GraphicsElsevier2.9Graphics and multimedia
Computer Graphics ForumWiley2.5Eurographics proceedings
ACM Transactions on GraphicsACM7.8Advanced rendering
Graphical ModelsElsevier2.1Modeling techniques
Visual ComputerSpringer2.6Visualization and HCI

This comparison positions Computers & Graphics as a mid-tier, accessible option with strong interdisciplinary appeal.

Researcher Tips for Successful Submission

To succeed, align your work with current calls, such as AI in graphics. Ensure clear abstracts and visuals, and cite recent journal articles. Engage with reviewer feedback iteratively. Networking via conferences can inform timely topics. Finally, leverage resources like academic calendars for graphics events to stay updated.

Frequently Asked Questions about Computers & Graphics

📈What is the current impact factor of Computers & Graphics?

The 2023 impact factor is 2.9, according to Clarivate Journal Citation Reports, reflecting its influence in multimedia research. For career advice, check Rate My Professor reviews on graphics experts.

📊What is the acceptance rate for submissions?

The acceptance rate is approximately 25%, based on publisher estimates, indicating selectivity. Researchers can prepare by reviewing higher ed jobs in multimedia to understand field demands.

💰What is the APC or open access policy?

As a hybrid journal, the APC is €3,090 for open access. Subscription access is free for non-OA. Policies follow Sherpa/RoMEO green archiving. Explore funding via academic calendars for grants.

⏱️How long does the review process take?

Peer review averages 2-4 months from submission to decision. This timeline supports efficient publication. Track progress on the portal and align with editorial insights.

📝Where do I submit my manuscript?

Use Elsevier's Editorial Manager portal via the official journal homepage. Guidelines are detailed there. For preparation, see submission workshops.

🔍Which databases index Computers & Graphics?

It is indexed in Scopus, Web of Science, and ACM Digital Library, ensuring broad accessibility. This boosts citations. Compare via indexing event calendars.

👥Who is the Editor-in-Chief?

Nadia Magnenat Thalmann from the University of Geneva leads as Editor-in-Chief, specializing in virtual humans. Her expertise guides the journal. Learn more through professor ratings in VR.

🚀How does publishing here benefit my career?

Publication enhances CVs for tenure and jobs, with high visibility aiding networking. It signals expertise in audiovisual fields. Seek opportunities at visual computing jobs.

⚖️How does it compare to peer journals?

Compared to ACM Transactions on Graphics (IF 7.8), it offers broader multimedia scope at a more accessible level. Use tables in guides for details, and check comparison events.