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Computers and Games 2026

Computer and Information Sciences and Support Services Conference

Scholarly conference featuring cutting-edge artificial intelligence technology as applied to computer games, with keynote talks and refereed papers.

Originated in Japan and affiliated with the International Computer Games Association. Proceedings published by Springer in LNCS series. Covers state-of-the-art game-playing programs, AI/ML for games, automated game design, and more.

Topics & Focus Areas

game-playing programsgeneral game playingAI and machine learning for gamesautomated game design and evaluationgame data analysis

Official Conference Website

Visit the official website of Computers and Games 2026 for registration details, submission deadlines, and the full programme.

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