Scholarly conference featuring cutting-edge artificial intelligence technology as applied to computer games, with keynote talks and refereed papers.
Originated in Japan and affiliated with the International Computer Games Association. Proceedings published by Springer in LNCS series. Covers state-of-the-art game-playing programs, AI/ML for games, automated game design, and more.
Topics & Focus Areas
Official Conference Website
Visit the official website of Computers and Games 2026 for registration details, submission deadlines, and the full programme.
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