Designing Meaningful Mixed Reality Experiences
About the Project
The aim of this research project is to investigate the design of Mixed Reality Experiences, with the long-term objective of investigating how they can be designed, developed and deployed in engaging, impactful, and ultimately more meaningful ways, in any given application context.
The creation of a Mixed Reality (MR) experience is by its nature a transdisciplinary challenge, and the application context influences the design significantly. The research can encompass aspects of Design, Technology, Human-Computer Interaction (HCI), User Experience Design (UxD), Service Design, and application-specific issues, among many others.
For effective implementation, designers need to apply a holistic approach, taking into consideration the stakeholders, the capabilities and limitations of the chosen technology, the human-centred design, the socio-cultural challenges, and more. Therefore, we welcome diverse perspectives and approaches to the research. Candidates with experience and knowledge of multiple and varied disciplines, and interdisciplinary ways of working, are strongly encouraged.
The intent is for the project to be application focused. Therefore, a suitable application area should be chosen, which can draw from a broad range including Digital Cultural Heritage, Creative Industries, Performance, Games & Playful Interactions, Accessibility, Wellbeing, Health, Sustainability, or a combination thereof. The application area can also include others that are of interest to the candidate, especially if they have prior work or resources in that area.
A candidate may choose to focus on the broader conceptual challenge of meaningful experience design, an ongoing transdisciplinary challenge which underpins the entire project.
Or, depending on the background and preference of the candidate, the research approach may narrow the scope to a particular challenge of MR experience design & development, beyond the wider exploration of meaningful design.
Some examples of scoping could include:
- A tighter focus on Computer Vision and MR interaction design, by looking into interaction challenges such as the use of 3D Object Recognition and Tracking to facilitate tangible interactions in Mixed Reality Experiences. This could enable more natural interactions with physical objects that can act as immersive interfaces for MR experiences.
This example would suit a candidate interested in Computer Vision and machine learning. - Or a focus on exploring the barriers to inclusive MR experiences. This could be along the lines of accessibility, inclusivity, or socio-economic and cultural perspectives. This example could suit a candidate from a variety of backgrounds, including design, psychology or sociology.
- Or An initiative to drive a novel combination of MR and an existing experience, intended for health and wellbeing, cultural heritage or performance and art.
This example could suit a candidate with a health, creative industries or cultural heritage background and a keen interest in in utilising creative and immersive technology.
Over the course of the project, the candidate will evaluate and determine which approach and/or technology is most suitable for their focus, and ideally develop a process that can be adopted by end-users in the chosen application area. The process should be co-designed and evaluated by practitioners of the chosen application area to drive real-world impact.
Academic qualifications
Have, or expect to achieve by the time of start of the studentship a first-class honours degree, or a distinction at master level, ideally in Computer Science, Applied Informatics, Creative Industries.
English language requirement
IELTS score must be at least 6.5 (with not less than 6.0 in each of the four components). Other, equivalent qualifications will be accepted. Full details of the University’s policy are available online.
Essential attributes:
- Good fundamental knowledge: Applied Computer Science, Computer Science Fundamentals, Interaction Design
- Experience of fundamental Design, User Experience Design or Applied Computer Science
- Competent in the interdisciplinary application of research methods and creative tools
- Knowledge of their chosen application area, or of the design of Mixed Reality Experiences
- Good written and oral communication skills
- Strong motivation, with evidence of independent research skills relevant to the project
- Good time management
Desirable attributes:
- Application-specific attributes will be considered, and a strong interest in, and experience of, designing and developing interactive experiences, or similarly aligned practice experience is very welcome.
- In addition, experience utilising mixed methods for research and ideally some experience in academic authoring is also welcome.
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APPLICATION CHECKLIST
- Completed application form
- CV
- 2 academic references, using the Postgraduate Educational Reference Form (download)
- Research project outline of 2 pages (list of references excluded). The outline may provide details about:
- Background and motivation of the project. The motivation, explaining the importance of the project, should be supported also by relevant literature. You can also discuss the applications you expect for the project results.
- Research questions or objectives.
- Methodology: types of data to be used, approach to data collection, and data analysis methods.
- List of references.
The outline must be created solely by the applicant. Supervisors can only offer general discussions about the project idea without providing any additional support.
- Statement no longer than 1 page describing your motivations and fit with the project.
- Evidence of proficiency in English (if appropriate)
To be considered, the application must use
- the advertised title as project title
For informal enquiries about this PhD project, please contact Dr Dimitrios Darzentas - D.Darzentas@napier.ac.uk
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