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UNSW Paddington Campus

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"Lecturer/ Associate Lecturer - Game Design (EF)"

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Lecturer/ Associate Lecturer - Game Design (EF)

Lecturer / Associate Lecturer (Level A/B)

1 April 2026

Location

UNSW Paddington Campus, Sydney, NSW

University of New South Wales (UNSW)

Type

Continuing, Full-Time

Salary

Level A: $91,381 - $121,838 + 17% Super + Leave Loading; Level B: $127,947 - $150,830 + 17% Super + Leave Loading

Teaching Load

Full teaching focus (Education Focussed role)

Required Qualifications

Master’s/PhD preferred
Game design concepts & practices
Unreal Engine/Unity3D essential
Industry game design experience
Teaching philosophy & student support
Game engines & development pipeline

Research Areas

Game Design
Esports (desirable)
Interactive Experiences
Narrative & Level Design
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Lecturer/ Associate Lecturer - Game Design (EF)

Lecturer/ Associate Lecturer - Game Design (EF)

Apply now

Job no: 538107
Work type: Full Time
Location: Sydney, NSW
Categories: Lecturer, Associate Lecturer

  • Employment Type: Continuing, Full-Time
  • Remuneration:
    Level A: $91,381 - $121,838 + 17% Super + Leave Loading
    Level B: $127,947 - $150,830 + 17% Super + Leave Loading
  • Location: UNSW Paddington Campus

About UNSW:

UNSW isn’t like other places you’ve worked. Yes, we’re a large organisation with a diverse and talented community, a community doing extraordinary things. Together, we are driven to be thoughtful, practical, and purposeful in all we do. Taking this combined approach is what makes our work matter. If you want a career where you can thrive, be challenged and do meaningful work, you’re in the right place.

Why Your Role Matters:

UNSW’s Education Focussed roles (EF) enable academics to specialise in education and devote their time to delivering high-quality teaching and pursuing initiatives to enhance the educational experience of our students. Those who are appointed to this prestigious specialism will be expected to successfully drive educational excellence within the university’s teaching and learning communities.

The role reports to Head of School and has no direct reports.

Responsibilities Summary:

Level A -

  • Demonstrate a well-defined teaching philosophy that inspires student learning.
  • Conduct classes, assess student learning achievements and support students in line with UNSW policy and with the guidance of more senior academics.
  • Design and develop learning activities and resources and provide assessment and feedback using a range of appropriate approaches and learning environments with the support of more senior academics.
  • Contribute to the development of experimental approaches to teaching and learning led by more senior academics.
  • Support learning progression with students as individuals (through such activities as one-to-one consultation) and as a cohort (through general course related advice) to achieve positive learning and employability outcomes for students.
  • Manage course administration, including academic quality assurance.
  • Maintain professional development in pedagogy, disciplinary knowledge and minimum professional accreditation requirements (where relevant).

Level B (in addition to the above) -

  • Demonstrate and continuously develop a well-defined teaching philosophy that inspires student learning;
  • Conduct classes, assess student learning achievements and support students in postgraduate and undergraduate courses in line with UNSW policy;
  • Design and develop learning activities and resources, and assessment and feedback using a range of suitable approaches and learning environments
  • Initiate the development of experimental approaches to teaching and learning with the support of more senior academics;
  • For more information regarding the responsibilities for this role, please refer to the Position Description at JOBS@UNSW.

Skills and Experience Summary:

  • A Master’s degree or PhD (preferred) in a related discipline, and/or equivalent industry experience.
  • High-level proficiency in game design concepts, histories, theories, and practices.
  • Experience or interest in Esports is desirable.
  • Industry-level experience designing games and/or real-time interactive experiences for diverse audiences.
  • Detailed knowledge of game systems and mechanics, with strong understandings of narrative design, level design, UX, and system design.
  • Detailed understandings of the relationships between game design principles and game art asset creation, including 3D modelling, texturing, rigging, and animation techniques for real-time.
  • High-level capability in using game engines such as Unreal Engine and/or Unity3D (essential).
  • Experience using related software packages such as Adobe Creative Suite, Autodesk Maya, Houdini, ZBrush, and Perforce (desirable).
  • Strong understanding of the game development pipeline and workflows, with knowledge of current industry standards for documentation, prototyping, and playtesting.
  • Experience in and passion for high-quality educational design, development and delivery in game design and related interdisciplinary learning environments.
  • Strong understandings of theory and practice in related digital media arts areas including game art, 3D visualisation, moving image, sound, animation, and visual effects.
  • A commitment to fostering experimental and interdisciplinary approaches to practice.
  • Knowledge of educational technologies and online delivery methods
  • A strong commitment to work-integrated learning (desirable)
  • Evidence of teaching effectiveness and passion for educational excellence (e.g. relevant discipline-based curriculum design and development at a variety of levels and scales)
  • Evidence of ability to support and inspire students from diverse backgrounds and support student equity, diversity and inclusion initiatives
  • High level communication skills and ability to network effectively and interact with a diverse range of students and staff.
  • Experience using related software packages such as Adobe Creative Suite, Autodesk Maya, Houdini, ZBrush, and Perforce (desirable).
  • Evidence of highly developed interpersonal skills

Benefits and Culture:

People are at the core of everything we do. We recognise it is the contributions of our staff who make UNSW one of the best universities in Australia and the world. Our benefits include:

  • Career development opportunities
  • 17% Superannuation contributions
  • Additional 3 days of leave over Christmas period
  • Discounts and entitlements (retail, education, fitness)

How to Apply:

Submit your CV, along with a 1-2 page cover letter, and separate document that outlines your suitability for the position in relation to the key selection criteria (found under the skills & experience section of the PD) online via our application portal by 11:30pm on the 1st of April.

A copy of the Position Description can be found on JOBS@UNSW.

Get in Touch: For queries regarding the recruitment process, contact Lucy Gerondis, Talent Acquisition Consultant, UNSW: l.gerondis@unsw.edu.au

(Applications sent via email will not be accepted, please apply online via the application portal).

Please note: Visa sponsorship is not available for this position. Applicants must have current Australian work rights or hold a visa that allows ongoing work in Australia.

Position Description

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Frequently Asked Questions

🎓What qualifications are required for the Lecturer/Associate Lecturer in Game Design at UNSW?

A Master’s degree or PhD (preferred) in a related discipline, plus equivalent industry experience in game design. High proficiency in game design concepts, Unreal Engine and/or Unity3D is essential. Explore lecturer jobs or how to become a university lecturer for more tips.

💰What is the salary range for this Game Design academic role at UNSW?

For Level A: $91,381 - $121,838 + 17% super + leave loading. For Level B: $127,947 - $150,830 + 17% super + leave loading. Check professor salaries and university salaries for comparisons in Australia.

📜Is visa sponsorship available for the UNSW Game Design Lecturer position?

No, visa sponsorship is not available. Applicants must have current Australian work rights or a visa allowing ongoing work in Australia. View faculty jobs for other opportunities.

👨‍🏫What are the key responsibilities in this Education Focussed (EF) Game Design role?

Demonstrate a teaching philosophy, conduct classes, design learning activities, assess students, and support progression. Level B adds independent development of experimental teaching approaches. Focus on high-quality teaching without research. See higher ed faculty roles.

📝How do I apply for the Game Design Associate Lecturer position at UNSW?

Submit CV, 1-2 page cover letter, and a document addressing key selection criteria via the online portal by 11:30pm on 1 April 2026. Applications via email not accepted. Position description linked in job post. Use our free resume template and cover letter template.

🎮What skills and experience are essential for success in this UNSW Game Design role?

Industry-level game design, knowledge of game systems, narrative design, UX, level design. Proficiency in Unreal Engine/Unity3D, game art pipelines, and educational design. Desirable: Esports, Adobe Suite, Maya. Passion for interdisciplinary approaches and student diversity.
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