pipeline production practices, and a basis in design fundamentals. Ideal candidates for this position will have an active interest in gaming, computer science, AI, robotics, and computer graphics as it is applied on teams in both games and interactive media. Additionally, candidates should have a high level of expertise and have teaching or professional experience in this area.
This is a special faculty appointment in category C(ii) as defined in the University's Special Faculty Appointments Policy, https://www.cmu.edu/policies/faculty/appointments-special- faculty.html. This position is renewable at the University's discretion, subject to the terms of the Special Faculty Appointments Policy. Responsibilities include teaching, advising, supervising student projects, and critiquing student work.
Your responsibilities will include:
- They will be expected to devote an average of 5 hours per week to this role throughout the academic year, and will report directly to the Director of the Entertainment Technology Center
- Advise student projects and provide constructive criticism on project materials;
- Conduct code reviews with teams interested in deeper discussions on their software artifacts, which often utilize frameworks dependent on project needs;
Qualifications:
We are seeking a professional who minimally holds a Bachelor's (or MS) in a relevant discipline and has proven industrial experience of five or more years. Additionally, we are looking for you to have:
- Strong verbal and written communication skills;
- The ability to bridge the gap between programmers and artists to help students work well on interdisciplinary teams;
- Strong collaboration and interpersonal skills;
- The capability of critiquing software engineering and conducting code reviews across a myriad of semester-length projects in the entertainment technology space;
- A passion for teaching, perhaps expressed through books or online forums, shared code repositories with blog walkthroughs, and/or evidence of helping programming teams grow in knowledge through instruction delivered directly, i.e., an "inspiring leader" willing to share.
Preferred additional skills include the following:
- Game engine development experience;
- Gameplay development experience, especially interactive 3D applications and real-time systems development;
- Teaching experience in related areas;
- Proficiency using Unity and Unreal Engine 4;
- Development experience with Unity and/or Unreal Engine 5;
Carnegie Mellon offers highly competitive salaries and start-up packages in an attractive urban environment frequently rated as one of the most livable in the U.S. The Entertainment Technology Center is committed to building a faculty within an increasingly broad university community, and we strongly encourage applications from individuals who have unique lived experiences. We also work actively to meet the needs of dual-career couples.