A true inspiration to all learners.
This comment is not public.
Matt Dombrowski, M.F.A., is a Full Professor of Emerging Media, Assistant Director, and Animation & Visualization Area Coordinator in the University of Central Florida School of Visual Arts and Design within the College of Arts and Humanities. A UCF alumnus, he earned his B.F.A. in Computer Animation in 2005 and M.F.A. in Studio Art and the Computer in 2008 from the university. Throughout his career at UCF, Dombrowski has advanced interdisciplinary innovation at the nexus of visual arts, emerging media technologies, and healthcare. As Creative Director of Limbitless Solutions Inc., a nonprofit research lab affiliated with UCF, he directs cross-functional teams in designing visually expressive 3D-printed bionic arms, alternative game controllers, and gamified training video games that empower children with limb differences to master prosthetic use through immersive, accessible digital experiences.
Dombrowski's research specializations include motion design, video games for change, alternative controllers, gamification solutions, and visual storytelling. His exceptional contributions to teaching and scholarship have been honored with the 2024 UCF Luminary Award, 2018 Chuck D. Dziuban Award for Excellence in Online Teaching, four CAH Excellence in Undergraduate Teaching Awards, University Award for Excellence in Undergraduate Teaching, 2023 Adobe Creator to Watch designation, 2023 Unity for Humanity Grant, 2023 Epic MegaGrant, UCF Research Incentive Awards in 2020 and 2025, Teaching Incentive Awards, and multiple University Tech Fee Awards. An Adobe Creative Innovator and Education Leader, his work has been showcased by Adobe, Unity, Autodesk, the Smithsonian American Art Museum, GDC, SXSW EDU, and the Bill & Melinda Gates Foundation. Dombrowski collaborates with industry partners including Microsoft, Wacom, Riot Games, and 343 Studios, and his projects have secured funding from the National Science Foundation and U.S. Department of State, influencing STEAM education, digital accessibility, and multidisciplinary clinical applications.
