Makes learning interactive and fun.
Always fair, encouraging, and motivating.
Always fair, kind, and deeply insightful.
Helps students develop critical skills.
Dr Kay Pozzebon is a Lecturer in Psychology in the School of Health at the University of the Sunshine Coast, where she commenced teaching in 2002. She earned her PhD from the University of the Sunshine Coast in 2010 with the thesis titled 'The Development of the Multidimensional Integrated Hope Scale,' and holds a BSc (Hons) from the University of Southern Queensland. Pozzebon developed key courses including Introduction to Psychology and Social Psychology, and was part of the team that established new programs, courses, and majors in Psychology and Social and Community Studies. Her teaching portfolio includes research methods and statistics in undergraduate psychology programs.
Pozzebon's research specializations include social psychology, social intelligence, and hope examined from social, cultural, and cognitive perspectives. She served as co-investigator on the Being Safety Smart project, a serious game for child protective behaviour training, which received the Queensland Police Service State Gold Award in 2009. Her publications feature 'A Preliminary Examination of Differences in Video Game Genre Player Experience and Enjoyment' (2023, Simulation & Gaming, with Eshuis, Allen, and Kannis-Dymand), 'Examining key design decisions involved in developing a serious game for child sexual abuse prevention' (2014, Frontiers in Psychology, with Stieler-Hunt, Jones, and Rolfe), 'The Teachers' Role in Child Sexual Abuse Prevention Programs: Implications for Teacher Education' (2012, Australian Journal of Teacher Education, with Scholes, Jones, Stieler-Hunt, and Rolfe), and 'An Exploratory Look at the Relationship Between Materialistic Values and Goals and Type A Behaviour' (2008, Journal of Pacific Rim Psychology, with Saunders and Allen). Additional contributions include her 2011 conference presentation on the role of hope and the 2010 proceedings paper 'Being Safety Smart: Social Issue Game for Child Protective Behaviour Training' (with Jones). These works have influenced areas such as child protection education, gaming experiences, and psychological wellbeing constructs.
