Makes even dry topics interesting.
Always supportive and inspiring to all.
Creates a welcoming and inclusive environment.
A true inspiration to all learners.
Dr. Tim Marsh is a Senior Lecturer in the Griffith Film School at Griffith University, where he also serves as the Higher Degree Research (PhD) Program Director and Coordinator for screen research encompassing film, animation, and games. He earned his Doctor of Philosophy from the University of York in 2005 and a Master’s in Computer Graphics and Visualization from Middlesex University, London. Marsh's career includes prior appointments at the University of Southern California (2003–2006), Nanyang Technological University, and the National University of Singapore. His multi-disciplinary research centers on human-computer interaction, serious games, game design, player experience, engagement, entertainment, and immersive technologies such as virtual and augmented reality. Marsh emphasizes designing interactive digital media for purposes beyond entertainment, including education, health applications, and behavior change through positive and reflective experiences.
Marsh has significantly influenced the serious games field through extensive publications and leadership roles. Notable works include editing the proceedings of the Joint International Conference on Serious Games (JCSG 2020) and co-chairing JCSG 2016. Key publications feature 'Slow serious games, interactions and play: Designing for positive and serious experience and reflection' (Entertainment Computing, 2016), 'Spheres and Lenses: Activity-Based Scenario/Narrative Approach for Design and Evaluation of Entertainment Through Engagement' (2014), and 'Activity-Based Scenario Design, Development, and Assessment in Serious Games' (2010). In 2017, he was appointed a Fellow of the Royal Society of Arts (FRSA). At Griffith, he leads innovative projects like the BioSpine 2.0 VR serious games initiative for spinal health in collaboration with the Motor Accident Insurance Commission. Marsh teaches courses including Serious Games, Ways of Knowing, and Contemporary Issues and Game Design, supervises doctoral students, and has directed student teams developing award-winning games for Indigenous museums and other impactful applications. His work bridges creative arts and technology, fostering experiential learning and real-world problem-solving through games.
