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"Game Development Technical Specialist (Unity)"

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Game Development Technical Specialist (Unity)

Job Description

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Game Development Technical Specialist (Unity)

Posting Number: SP005031P

Division/College: School of Health and Medical Professions

Department: School of Health and Medical Professions

Location: Moscow, Off Campus Location - Hybrid or Remote options available

Posting Context Statement:

This position offers the opportunity to contribute to an innovative educational game with the potential for national impact in health science learning, while gaining experience at the intersection of Unity development and medical education research. This is a support-focused role designed to provide training and development opportunities in game programming and prototyping within a university research environment.

Position Overview:

The Game Development Technical Specialist will support the development of Medimon, an educational creature-collector game designed to enhance health science literacy. This role emphasizes assisting in implementing and testing prototype gameplay mechanics, integrating assets, and supporting research-related data collection tools. The position will work closely under the direction of the Principal Investigator (PI) and interdisciplinary collaborators.

Duties may include:

  • Assisting with implementation, testing, and optimization of prototype gameplay features in Unity.
  • Integrating art and animation assets into the Unity game engine.
  • Supporting development of systems for in-game data collection to track engagement and learning outcomes.
  • Performing debugging, playtesting, and version control (GitHub).
  • Preparing documentation and providing progress updates to the PI.
  • Other support duties as assigned.

Required Experience:

  • Demonstrated familiarity with Unity and C#.
  • Ability to work collaboratively and independently on assigned tasks.

Required Education:

Bachelor’s degree in Computer Science, Game Development, Interactive Media, or a closely related field

Required Other:

None

Additional Preferred:

  • Coursework or experience in game prototyping or interactive media.
  • Familiarity with creature-collector, RPG-style and/or 2D-style games.
  • Interest in educational games or serious games.
  • Strong communication skills and ability to collaborate with researchers.

Physical Requirements & Working Conditions:

None

Degree Requirement: Listed degree qualification is required at time of application

FLSA Status: Exempt

Employee Category: Exempt

Pay Range: $60,000 + commensurate with experience

Type of Appointment: _of_Appointment

FTE: 1.0

Full Time/Part Time: Full Time

Funding: This position is contingent upon the continuation of work and/or funding.

A visa sponsorship is available for the position listed in this vacancy: No

Posting Date: 09/24/2025

Closing Date: 10/08/2025

Open Until Filled: No

Special Instructions to Applicants:

  1. Resume or CV highlighting Unity/C# programming experience.
  2. Portfolio or links to completed/published game projects.
  3. Brief cover letter describing experience with gameplay development, API integration, and interest in educational game development.

Applicant Resources: https://www.uidaho.edu/human-resources/careers/applicant-resources

Background Check Statement: Applicants who are selected as final possible candidates must be able to pass a criminal background check.

To apply, visit https://uidaho.peopleadmin.com/postings/49605

The University of Idaho is an equal employment opportunity employer, including veterans and individuals with disabilities.

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